The Core Memory Project



My Artifacts
What People Say

What, no stack of punched cards with datcpy parameters?

Ah, cspec$util - those were the days!

David MacGregor

NCR Staff's Cards
Gerhard Hofmann
Heinz Grotsch
Heinz Kallenbach
Petr Kostal
Walter Knopfle
Wilhelm Czech

My Artifacts 

NCR Computers' Related

Too many years have passed since 1979 - the year I leave NCR computers - but some NCR-related artifacts are still possessing separate place in my archive. Here they are:

On Top:

Block-Scheme Drawing Tool.


White - Data
Green - System
Red - System.

Big Book:

NCR IMOS COBOL Student Text.

Small Red Book:

NCR Century Operator's Handbook.

My Artifacts


NCR Augsburg' Information Bulletin

Activities Report

NCR Augsburg Activities Report.

Course Plan:

Advanced NEAT.


Complete NEAT 399 Instructions Listing.

My Workbook:

First Steps in Studying NEAT 399.

My Artifacts

Calendar Page:

Monday Aug 16, 1976, the Day I Started With Programming on NCR Computers.

Visit Cards:

NCR Augsburg Instructors & Staff.

Orgware Form:

John Lennon. Any Comments?

Originally Made in 1978 by Ludmila,- My Beloved Wife Since 1979.


My Artifacts

"Why is programming fun? What delights may its practioner expect as his reward?

First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design. I think this delight must be an image of God's delight in making things, a delight shown in the distinctiveness of each leaf and each snowflake.

Second is the pleasure of making things that are useful to other people. Deep within, we want others to use our work and to find it helpful. In this respect the programming system is not essentially different from the child's first clay pencil holder "for Daddy's office."

Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles, playing out the consequences of principles built in from the beginning. The programmed computer has all the fascination of the pinball machine or the jukebox mechanism, carried to the ultimate.

Fourth is the joy of always learning, which springs from the nonrepeating nature of the task. In one way or another the problem is ever new, and its solver learns something: sometimes practical, sometimes theoretical, and sometimes both.

Finally, there is the delight of working in such a tractable medium. The programmer, like the poet, works only slightly removed from pure thought-stuff. He builds his castles in the air, from air, creating by exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures. (As we shall see later, this tractability has its own problems.)

Yet the program construct, unlike the poet's words, is real in the sense that it moves and works, producing visible outputs separately from the construct itself. It prints results, draws pictures, produces sounds, moves arms. The magic of myth and legend has come true in our time. One types the correct incantation on a keyboard, and a display screen comes to life, showing things that never were nor could be.

Programming then is fun because it gratifies creative longings built deep within us and delights sensibilities we have in common with all men."

F. Brooks
Mythical Man-Month


Computer Skills, Programming & Human Languages

Operating Systems

  • IBM 360
  • MS DOS
  • MS Windows 95/98
  • MS Windows 2000/XP

Programming Languages

  • NEAT 399
  • IBM PL/1
  • NATURAL (ADABAS, Software AG)
  • MS FoxPro
  • Delphi

Web Design & Graphics Software

  • NetObjects Fusion 7 & 8
  • Paint Shop Pro 8
  • XARA 3D5

Human Languages

  • Ukrainian
  • Russian
  • English
  • Latvian



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 Copyright © Aleksandrs Guba. All Rights Reserved